Main Page   Modules   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

deSceneAnimatedMesh Member List

This is the complete list of members for deSceneAnimatedMesh, including all inherited members.
activate_32bit enum valueIdeSceneObject
activate_collide enum valueIdeSceneObject
activate_count enum valueIdeSceneObject
activate_t enum nameIdeSceneObject
activate_visible enum valueIdeSceneObject
AddRoomReference(IdeSceneRoom *ref, void *ptr)deSceneObject [virtual]
CalcAllValues(deVec3d points[], long count)deSceneObject [protected]
CalcAverageCenter(deVec3d points[], long count)deSceneObject [protected]
CalcBoundRadius(deVec3d points[], long count)deSceneObject [protected]
CalcLocalAABB(deVec3d points[], long count, deVec3d &min, deVec3d &max)deSceneObject [protected]
CalcOccludeRadius(deVec3d points[], long count)deSceneObject [protected]
IdeWorldObject::Claim()=0IdeRefCountBase [pure virtual]
deRefCountBase::Claim()deRefCountBase [inline, virtual]
deRefCountBase()deRefCountBase [inline, protected]
deSceneAnimatedMesh()deSceneAnimatedMesh
deSceneObject(interface_t myType)deSceneObject
DeSerialize(IdeFile *FS, long DataLength, u32 &AmtRead)deSceneObject
deWorldObject::DeSerialize(IdeFile *File, long DataLength)=0IdeWorldObject [pure virtual]
DeSerializeLoad()deSceneObject [virtual]
deWorldObject()deWorldObject [inline, protected]
deWorldObject(deWorldID WorldID, deObjectID ObjectID)deWorldObject [inline, protected]
GetActivation(activate_t a_type) constdeSceneObject [virtual]
GetBoundCenter()deSceneObject [virtual]
GetBoundLine()deSceneObject [protected]
GetBoundRadius()deSceneObject [virtual]
GetCurrentPassNum() constdeSceneObject [virtual]
GetLocalAABB(deAABB &bbox)deSceneObject [virtual]
GetObjectID()deWorldObject [inline, protected, virtual]
GetOccludeCenter()deSceneObject [virtual]
GetOccludeRadius()deSceneObject [virtual]
GetPrivateData(long &pSize)deWorldObject [inline, protected, virtual]
GetRoomReference(IdeSceneRoom *ref)deSceneObject [virtual]
GetSOInterface(IdeSceneObject::interface_t i)deSceneAnimatedMesh [virtual]
GetSOIType()deSceneAnimatedMesh [virtual]
GetWOInterface(long interface_id)deSceneObject [virtual]
GetWorldAABB(deAABB &bbox)deSceneObject [virtual]
GetWorldBoundCenter()deSceneObject [virtual]
GetWorldID()deWorldObject [inline, protected, virtual]
GetWorldOBB(deOBB &bbox)deSceneObject [virtual]
GetWorldOccludeCenter()deSceneObject [virtual]
GetWorldPos(deVec3d &PosVector)deSceneObject [virtual]
GetWorldTransform(deTransformInfo &mat)deSceneObject [virtual]
GetWorldTransform()deSceneObject [protected]
GetWOTypeName()=0IdeWorldObject [pure virtual]
iface_32Bit enum valueIdeSceneObject
iface_IdeSceneABT enum valueIdeSceneObject
iface_IdeSceneActor enum valueIdeSceneObject
iface_IdeSceneAnimatedMesh enum valueIdeSceneObject
iface_IdeSceneLight enum valueIdeSceneObject
iface_IdeSceneObject enum valueIdeSceneObject
iface_IdeSceneSky enum valueIdeSceneObject
iface_IdeSceneStaticMesh enum valueIdeSceneObject
iface_IdeSceneTerrain enum valueIdeSceneObject
interface_t enum nameIdeSceneObject
IsTransparent()deSceneObject [virtual]
m_AABBdeSceneObject [protected]
m_ActivedeSceneObject [protected]
m_BoundCenterdeSceneObject [protected]
m_BoundRadiusdeSceneObject [protected]
m_CurrentPassNumdeSceneObject [protected]
m_InterfacedeSceneObject [protected]
m_OccludeCenterdeSceneObject [protected]
m_OccludeRadiusdeSceneObject [protected]
m_TransformeddeSceneObject [protected]
m_TransparentdeSceneObject [protected]
m_WorldBounddeSceneObject [protected]
m_WorldOccludedeSceneObject [protected]
m_WorldTransformdeSceneObject [protected]
OccludesObject(deVec3d &position, IdeSceneObject *so, deVec3d &NormalizedDisplacement)deSceneObject [virtual]
OnWorldIDSet()deWorldObject [inline, protected, virtual]
pMyMeshdeSceneAnimatedMesh [private]
PreCache(IdeDriver *)deSceneObject [inline, virtual]
IdeWorldObject::Release()=0IdeRefCountBase [pure virtual]
deRefCountBase::Release()deRefCountBase [inline, virtual]
RemoveRoomReference(IdeSceneRoom *ref)deSceneObject [virtual]
Serialize(IdeFile *FS)deSceneObject [virtual]
SetActivation(activate_t a_type, deBoolean Active)deSceneObject [virtual]
SetBoundCenter(deVec3d)deSceneObject [protected]
SetBoundRadius(deDouble)deSceneObject [protected]
SetLocalAABB(deVec3d min, deVec3d max)deSceneObject [protected]
SetMesh(IdeAnimatedMesh *mesh)deSceneAnimatedMesh [virtual]
SetOccludeCenter(deVec3d)deSceneObject [protected]
SetOccludeRadius(deDouble)deSceneObject [protected]
SetPrivateData(void *pData, long Size)deWorldObject [inline, protected, virtual]
SetTransparent(deBoolean Transparent)deSceneObject [protected]
SetWorldCenters()deSceneObject [protected]
SetWorldID(deWorldID WorldID, deObjectID ObjectID=0)deWorldObject [inline, protected, virtual]
SetWorldTransform(const deTransformInfo &mat)deSceneObject [virtual]
Traverse(IdeSceneGraph::deSceneTraversal *Params)deSceneObject [virtual]
TraverseForRender(IdeSceneGraph::deSceneTraversal *Params)deSceneAnimatedMesh [virtual]
WorldObjectClassDefdeSceneAnimatedMesh
~deRefCountBase()deRefCountBase [inline, protected, virtual]
~deSceneAnimatedMesh()deSceneAnimatedMesh [virtual]
~deSceneObject()deSceneObject [virtual]
~deWorldObject()deWorldObject [inline, protected, virtual]
~IdeRefCountBase()IdeRefCountBase [inline, protected, virtual]
~IdeSceneAnimatedMesh()IdeSceneAnimatedMesh [inline, protected, virtual]
~IdeSceneObject()IdeSceneObject [inline, protected, virtual]
~IdeWorldObject()IdeWorldObject [inline, protected, virtual]

Generated on Mon Sep 12 20:16:38 2005 for Destiny3D by doxygen1.3-rc3